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| import pygame import time import random import threading SCREENWIDTH = 800 SCREENHEIGHT = 260 pygame.init() window = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT)) window.fill((255,255,255)) pygame.display.set_caption('小恐龙') clock = pygame.time.Clock()
font = pygame.font.Font("D:\\halloworld\\python\\pygame\\picture2\\字魂狂傲行书(商用需授权).ttf",30) image_konglong = pygame.image.load('D:\\halloworld\\python\\pygame\\图片\\u=3409403884,1794930412&fm=253&fmt=auto&app=138&f=PNG.jpg') imgae_ditu = pygame.image.load('D:\\halloworld\python\\pygame\\图片\\未标题-5.jpg') image_xianrenzhang = pygame.image.load('D:\\halloworld\\python\\pygame\\图片\\仙人掌.jpg') image_yunduo = pygame.image.load('D:\\halloworld\\python\\pygame\\图片\\云朵.jpg') image_gameover = pygame.image.load('D:\\halloworld\\python\\pygame\\图片\\a3caae54704fd26c8227c51aca9fa7d248bd675f.jpg') use_image_konglong = pygame.transform.scale(image_konglong,(42,42)) use_image_ditu = pygame.transform.scale(imgae_ditu,(1110,375)) use_image_xianrenzhang = pygame.transform.scale(image_xianrenzhang,(25,47)) use_image_yunduo = pygame.transform.scale(image_yunduo,(37,26)) use_image_gameover = pygame.transform.scale(image_gameover,(350,200)) music = pygame.mixer.Sound('D:\halloworld\python\pygame\music\Lulleaux、Kid Princess - Empty Love.mp3') class Konglong: def __init__(self): self.x = 0 self.y = 90 def konglongxianshi(self): window.blit(use_image_konglong, (self.x, self.y)) pygame.display.update() def suaxin(self): pygame.draw.rect(window,(255,255,255),(self.x,self.y,42,42)) pygame.display.update() def move_up(self): if self.y <= 90 and self.y > 40: self.y = self.y - 50 window.blit(use_image_konglong, (self.x, self.y)) pygame.display.update() def move_down(self): if self.y <=40 : self.y = 90 window.blit(use_image_konglong, (self.x, self.y)) pygame.display.update()
yun_place_list = [555,481,564,565,532,478,255,547,775,400,500,600,700,254,845,674] score = 0 x_very = 8 yun_x = 300 map_x = 0 xainrenzhangn_x = 400 xainrenzhangn_x2 = 700 K = pygame.key.get_pressed() l = Konglong() pygame.display.flip() GREEN=(0,200,0) RED=(200,0,0) SHALLOW_GREEN=(0,255,0) SHALLOW_RED=(255,0,0)
def jisuyouxi(GREEN,RED): pygame.draw.rect(window, GREEN,(200,180,120,40)) pygame.draw.rect(window, RED,(500,180,120,40)) text1 = font.render('重新开始',True,(0,0,0)) text2 = font.render('退出游戏',True,(0,0,0)) window.blit(text1,(200,180)) window.blit(text2,(500,180))
def jump(): l.suaxin() l.move_up() time.sleep(0.5) l.suaxin() l.move_down() t_count = 0 state=0
music.play(-1) while True: clock.tick(30) text = font.render("SCORE: " + str(score), True,(0, 0, 0))
if t_count == 0: score += 1 if xainrenzhangn_x < -25: xainrenzhangn_x = xainrenzhangn_x2 + random.randint(200,300) if xainrenzhangn_x2 < -25: xainrenzhangn_x2 = xainrenzhangn_x + random.randint(200,300) if yun_x < -15: for i in range(random.randint(0,len(yun_place_list)-1)): yun_x = yun_place_list[i] window.blit(use_image_ditu,(map_x,-110)) window.blit(use_image_ditu,(map_x+1110,-110)) window.blit(use_image_xianrenzhang,(xainrenzhangn_x,86)) window.blit(use_image_xianrenzhang,(xainrenzhangn_x2,86)) window.blit(text,(0,0)) window.blit(use_image_yunduo,(yun_x,0)) l.konglongxianshi() map_x -= x_very xainrenzhangn_x -= x_very xainrenzhangn_x2 -= x_very yun_x -= x_very x_very += 0.0025 if map_x < -500: map_x = 0 pygame.display.update() if xainrenzhangn_x <= 35 and l.y == 90 and xainrenzhangn_x >= -25: music.stop() t_count = 1 if (state==0): window.blit(use_image_gameover,(225,30)) jisuyouxi(GREEN,RED) pygame.display.update() if xainrenzhangn_x2 <= 35 and l.y == 90 and xainrenzhangn_x2 >= -25: t_count = 1 music.stop() if(state==0): window.blit(use_image_gameover,(225,30)) jisuyouxi(GREEN,RED) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: t1 = threading.Thread(target=jump) t1.start() if event.key == pygame.K_DOWN: l.move_down() l.suaxin() if event.key == pygame.K_RETURN and t_count == 1: music.play(-1) t_count = 0 score = 0 yun_x = 300 x_very = 8 map_x = 0 xainrenzhangn_x = 400 xainrenzhangn_x2 = 600 state=0 elif event.type == pygame.MOUSEMOTION: x,y = event.pos if t_count == 1 and 200 <= x <= 320 and 180 <= y <= 220: jisuyouxi(GREEN=SHALLOW_GREEN,RED=RED) pygame.display.update() state=1 elif t_count == 1 and 500 <= x <= 620 and 180 <= y <= 220: jisuyouxi(GREEN=GREEN,RED=SHALLOW_RED) pygame.display.update() state=1 else: state=0 elif event.type == pygame.MOUSEBUTTONUP: x,y = event.pos if t_count == 1 and 200 <= x <= 320 and 180 <= y <= 220: music.play(-1) t_count = 0 score = 0 yun_x = 300 x_very = 10 map_x = 0 xainrenzhangn_x = 400 xainrenzhangn_x2 = 600 state=0 if t_count == 1 and 500 <= x <= 620 and 180 <= y <= 220: pygame.quit() exit()
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